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Jericho Screenshot

I recently finished playing through Jericho for the Xbox 360. The game certainly isn’t any good, but it had enough fresh ideas to motivate me to play through the game despite some pretty serious flaws with the level design and enemy AI. That being said, the greatest mistake I think this game made was in regards to the story telling. At some point in the game, I was walking through a river of blood, and I didn’t stop to even think about how that should make me feel. I had been numbed to the events that were occurring in the game around me. At that point, a crucifixion had become about as provoking as a spawning pokemon ball in Super Smash Brothers. Continue Reading »

King Tilesheet

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One of the sure fire signs of an amateur game developer is a badly thought out control scheme. Seemingly minor decisions can drastically alter the gameplay experience. Be deliberate in your control choices, as it is one of the most fundamental reasons for creating a frustrated and dissatisfying gameplay experience. Continue Reading »