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Level Design Nugget

I’ve got a deadline this week so its a short one. I did have one nugget to leave you with, in regards to level design, as that is what has absorbed my entire week. The only levels that are easy to make in a game are the ones in the middle. The early ones take forever because you only get one opportunity to make a good impression so you will tune, tune, and tune. The later ones take forever because the harder the level is supposed to be, the more time you need to play test it. Don’t underestimate how much time it takes to make harder levels fair and easy levels compelling.

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Date
August 29th, 2008

Author
urbansquall

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2 Comments


  1. iopred

    Another important point is to make the levels a little bit easier than you think is necessary. This is because you usually get really damned good at your own games, leaving everyone else thinking it is far too hard.



  2. Panayoti

    Yeah, making sure the levels aren’t too hard is still probably one of the hardest things to accomplish. With the recent set of level design work I did, I’m still worried that they’re too hard. :)


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