Separating Game Logic and the User Interface: Part 1
Keeping your user interface from getting tangled up with your game logic is one of the greatest gifts you can give yourself.
Scale9 That Actually Works
Flash 8 marked the introduction of the scale9grid. UI writing was about to become substantially easier, because you could create components that resized dynamically and maintained their artistic integrity at all sizes. This was to usher in a new era of sexy UIs that were built in less time. In theory. In practice, the implementation [...]


