Best Practices With Version Control
In the past, I’ve discussed the importance of using version control and also ways for structuring your subversion repository. Today, I’d like to cover an important best practices with version control whether you are a lone wolf developer or you frequently travel in a pack.
For-Loop Defeats Copy/Paste
Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]
Essential Open Source Actionscript
There are a few Open Source Actionscript projects that Urbansquall relies on for most of its games. Here’s an overview of the three open source tools that we’ve found essential to Flash game development.
Flash 4k Game Competition: Prizes and Rules
Today we are kicking off the first official Urbansquall sponsored Flash 4k Game Competition!
Entity State Machine in 60 Seconds or Less
Every now and then you come across a solution to a problem you never knew existed. Squize over at Gaming Your Way blew my mind this week when he posted a quick overview of how he supports the concept of state machines in his code. The solution is so simple and quick that I couldn’t [...]


