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Trunks, Tags and Branches in Subversion

As I mentioned before, Subversion is critical to daily development at Urbansquall. Subversion has a lot of really fancy features that can help make development a lot less stressful even for a lone developer. Today I’m going to go over one of the features that we’ve found particularly useful working in a team, and that [...]

Make the Smart Choice So That Your User Doesn’t Have To (3/3)

This is final part of a three part series. You may want to check out part 1 and part 2.
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Make the Smart Choice So That Your User Doesn’t Have To (2/3)

This is part two of the series. You may want to check out part 1 first.

Make the Smart Choice So That Your User Doesn’t Have To (1/3)

This is one of those high level rules that applies across a wide range of topics. It has application in everything from how you approach your user-interface, to your attitudes towards options screens and even as far reaching as API design. The basic premise is that developers often hide their inability to make the smart [...]

A Class for Managing BitmapDatas

BitmapDatas are a necessary part of a high performance game engine. Sometimes we can get away with haphazard BitmapData management, but more often than not, we need to be aware of where and how we are instantiating BitmapDatas so we can keep track of them and free up memory as appropriate. We also want to [...]