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Little Games in Unlikely Places

This week’s article, Little Games in Unlikely Places, appears as a guest post on the excellent MochiLand blog. I’m excited about next week’s article. It’s a Q&A with Greg, the Community and Developer Relations Manager for Kongregate. He’s the guy you talk to when you want to get your game sponsored by Kongregate and he’s got [...]

Recursive Development

One common problem shared by most indie game developers is an obsession with game ideas that are bigger than we can execute. Even the most realistic indie has to beat back the little voice in his head that keeps telling him to go bigger and (presumably) better. It’s great to have big ideas, but we [...]

A New Paradigm for Muting

Super Stacker is a fun little game. It’s nothing revolutionary but it has a lot of fun little touches that make it an enjoyable coffee break game. One thing in particular, however, blew my mind today, and that is the developer’s solution for creating an ever-present mute button, but without needing to dedicate UI to [...]

Maximizing Efficiency By Taking Breaks

On every project there comes a moment where an obstacle keeps you from progressing. Either you can’t figure out a design element in your gameplay, you are uninspired for a particular level design, or there is a bug you simply cannot track down. If the clock is ticking, or you are highly motivated, your inclination [...]

Missteps with Advertising

Resist the temptation to completely ad-spaz your company website. This obviously has some very important exceptions, but the most important thing to keep in mind, is what exact purpose does your company website serve?