My First Game Release Package
Urbansquall released recently Battalion: Skirmish, a one-level preview for its upcoming releases in the Battalion franchise (multiplayer, single-player and cooperative games are due to be released in frighteningly rapid succession over the course of the summer). I had joined on as a producer at the final stages of Skirmish's lifespan, and was asked to assist in its general release to some of the major Flash game portals that Urbansquall releases at (Kongregate, Newgrounds, etc.). And here's what I learned.
Best Practices With Version Control
In the past, I’ve discussed the importance of using version control and also ways for structuring your subversion repository. Today, I’d like to cover an important best practices with version control whether you are a lone wolf developer or you frequently travel in a pack.
Effective Problem Solving Through Showering
Showering is an important part of everyone’s daily routine, even if it is one that programmers avoid too often. At Urbansquall, the daily showering ritual has taken on a whole different meaning. It is during this time that many of our most difficult problems are solved, or our most creative ideas born. Let’s delve a [...]
For-Loop Defeats Copy/Paste
Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]
Nuggets of Wisdom from the 2009 Flash Gaming Summit
I took copious notes at the Flash Gaming Summit that was held the Sunday before the GDC began. I thought that I might transcribe my favorite parts of the sessions and post them up on gamepoetry so that everyone could benefit from all the great information that was being shared. Turns out the furious note [...]


