Effective Problem Solving Through Showering
Showering is an important part of everyone’s daily routine, even if it is one that programmers avoid too often. At Urbansquall, the daily showering ritual has taken on a whole different meaning. It is during this time that many of our most difficult problems are solved, or our most creative ideas born. Let’s delve a [...]
Link Spooge
Today’s post is just a bunch of must read material that’s finally achieved critical spooge mass:
Sirlin’s talk on competitive multiplayer was one of my top three favorite talks at this year’s GDC. You can get all the juicy details from his very helpful handout
The post mortem for Tale of Tale’s Graveyard.
Fairly sobering reflection on 2008 [...]
Game Developers and Porn Stars
A very funny read. comparing porn stars and game developers.
For-Loop Defeats Copy/Paste
Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]
Nuggets of Wisdom from the 2009 Flash Gaming Summit
I took copious notes at the Flash Gaming Summit that was held the Sunday before the GDC began. I thought that I might transcribe my favorite parts of the sessions and post them up on gamepoetry so that everyone could benefit from all the great information that was being shared. Turns out the furious note [...]


