Archive for the ‘Science’
Best Practices With Version Control
In the past, I’ve discussed the importance of using version control and also ways for structuring your subversion repository. Today, I’d like to cover an important best practices with version control whether you are a lone wolf developer or you frequently travel in a pack.
For-Loop Defeats Copy/Paste
Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]
4KPillars Post Mortem Added
I just attached Filippo’s post mortem for his Audience Choice winning 4kPillars to the 4K Flash Game Post Mortems article.
Essential Open Source Actionscript
There are a few Open Source Actionscript projects that Urbansquall relies on for most of its games. Here’s an overview of the three open source tools that we’ve found essential to Flash game development.
Better Programmer Art
GameDev.net has an excellent article on improving programmer art.


