Archive for the ‘General’
My First Game Release Package
Urbansquall released recently Battalion: Skirmish, a one-level preview for its upcoming releases in the Battalion franchise (multiplayer, single-player and cooperative games are due to be released in frighteningly rapid succession over the course of the summer). I had joined on as a producer at the final stages of Skirmish's lifespan, and was asked to assist in its general release to some of the major Flash game portals that Urbansquall releases at (Kongregate, Newgrounds, etc.). And here's what I learned.
Link Spooge
Today’s post is just a bunch of must read material that’s finally achieved critical spooge mass:
Sirlin’s talk on competitive multiplayer was one of my top three favorite talks at this year’s GDC. You can get all the juicy details from his very helpful handout
The post mortem for Tale of Tale’s Graveyard.
Fairly sobering reflection on 2008 [...]
Game Developers and Porn Stars
A very funny read. comparing porn stars and game developers.
For-Loop Defeats Copy/Paste
Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]
Robo Riot Post Mortem, Virtual World Data Explosion, and Minimum Viable Products
Our Robo Riot post-mortem went up on Mochiland today.
Daniel James, who is awesome, posted enough data on his blog to keep us all busy for weeks.
He also linked Lessons Learned which has a great article on launching the “minimum viable product.” It’s sobering stuff for us indies who usually have ambitions that exceed our capabilities.


