Archive for the ‘Business’
Recursive Development
One common problem shared by most indie game developers is an obsession with game ideas that are bigger than we can execute. Even the most realistic indie has to beat back the little voice in his head that keeps telling him to go bigger and (presumably) better. It’s great to have big ideas, but we [...]
How much money can you make making games?
Make It Big in Games has an article called “What is my games sales potential?” which, more importantly, covers the topic of money and games and some ways they intersect. Basically, Jeff tells us to make the games we are passionate about and don’t bother if we’re in it for the money. Luckily for Jeff [...]
Maximizing Efficiency By Taking Breaks
On every project there comes a moment where an obstacle keeps you from progressing. Either you can’t figure out a design element in your gameplay, you are uninspired for a particular level design, or there is a bug you simply cannot track down. If the clock is ticking, or you are highly motivated, your inclination [...]
Zombieland Postmortem
I wrote up a guest article for the excellent Gaming Your Way. It is a very belated post-mortem of a game we completed in early 2007 called Zombieland.
Missteps with Advertising
Resist the temptation to completely ad-spaz your company website. This obviously has some very important exceptions, but the most important thing to keep in mind, is what exact purpose does your company website serve?


