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Archive for the ‘Art’

Numbing the Player

I recently finished playing through Jericho for the Xbox 360. The game certainly isn’t any good, but it had enough fresh ideas to motivate me to play through the game despite some pretty serious flaws with the level design and enemy AI. That being said, the greatest mistake I think this game made was in [...]

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Striving for an Invisible Control Scheme

One of the sure fire signs of an amateur game developer is a badly thought out control scheme. Seemingly minor decisions can drastically alter the gameplay experience. Be deliberate in your control choices, as it is one of the most fundamental reasons for creating a frustrated and dissatisfying gameplay experience.