Pretty banner! :)

Archive for the ‘Art’

Preview for That Game Company’s Flower

1UP has a preview of That Game Company (creators of Flow)’s next PSN game, Flower. Obviously heavily inspired by the gamepoetry banner.

Make the Smart Choice So That Your User Doesn’t Have To (2/3)

This is part two of the series. You may want to check out part 1 first.

Make the Smart Choice So That Your User Doesn’t Have To (1/3)

This is one of those high level rules that applies across a wide range of topics. It has application in everything from how you approach your user-interface, to your attitudes towards options screens and even as far reaching as API design. The basic premise is that developers often hide their inability to make the smart [...]

Designing Cooperative Games: Dealing with Player Death

I have a deep fascination with cooperative games. I’ll forgive a game for a lot of defects if it has a fun cooperative mode available. I love to play cooperative games, so naturally I spend quite a bit of time thinking about cooperative game designs and the sort of cooperative games I would like to [...]

The Biggest Mistake Made By Indie Multiplayer Developers

Multiplayer games are hard to make, but those of us who are capable of pulling them off need to be aware of one critical mistake that far too many indie developers make. We don’t have the marketing reach that some of the big boys have, so we need to design for the growth stage of [...]