Pretty banner! :)

Author Archive

Link Spooge

Today’s post is just a bunch of must read material that’s finally achieved critical spooge mass: Sirlin’s talk on competitive multiplayer was one of my top three favorite talks at this year’s GDC. You can get all the juicy details from his very helpful handout The post mortem for Tale of Tale’s Graveyard. Fairly sobering reflection on 2008 [...]

Game Developers and Porn Stars

A very funny read. comparing porn stars and game developers.

For-Loop Defeats Copy/Paste

Copy/pasted code is evil. It can get you into all sorts of trouble. There are a lot of situations in which you might be tempted to perform the dreaded ctrl-c + ctrl-v. You must resist this urge! In certain situations you can write code that is significantly more robust than copy/pasted code and you can [...]

Nuggets of Wisdom from the 2009 Flash Gaming Summit

I took copious notes at the Flash Gaming Summit that was held the Sunday before the GDC began. I thought that I might transcribe my favorite parts of the sessions and post them up on gamepoetry so that everyone could benefit from all the great information that was being shared. Turns out the furious note [...]

Robo Riot Post Mortem, Virtual World Data Explosion, and Minimum Viable Products

Our Robo Riot post-mortem went up on Mochiland today. Daniel James, who is awesome, posted enough data on his blog to keep us all busy for weeks. He also linked Lessons Learned which has a great article on launching the “minimum viable product.” It’s sobering stuff for us indies who usually have ambitions that exceed our capabilities.