4k Flash: Vector Fighter 4k
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Author’s Readme
Controls
Up – Accelerates ship in the direction it is facing. Left/Right – Rotates ship left/right. Num Pad 0 – Pause
Power-Ups
L – Extra life. G – Increases fire rate. S – Activates shield: allows you to hit one asteroid without dying.
Asteroids
Green – Basic Blue – Break into two green ones when destroyed. There is also a 10% chance of getting a powerup from a blue asteroid. Purple – Break into two blue asteroids; give you double points when destroyed.
Notes
Your score is based on how long you have survived. A destroyed asteroid will grant you one point for every second that you have been alive. Basically, the longer you stay alive, the more points you will get from asteroids.
Asteroids are spawned at the rate of 10 + (s / 5), where s is how many seconds you have been alive. For example, after being alive for 30 seconds, the engine will spawn enough asteroids so that there are at least 16 total (10 + (30 / 5)).
Thanks
Thank you Zach for helping with ideas and the collision code.
Judge’s Comments
Michael: This is the most faithful asteroids clone that we have. It’s also the cleanest in terms of look and design. Everything is very crisp and professional. The controls are smooth and responsive. I imagine this is about as good as you can get for asteroids in 4k.
Chris: I wish you had done something unique to asteroids, the game is asteroids so theres not much to say. Impressed by the dynamic sounds.
Panayoti: An Asteroids clone but with power ups and a slight twist on the gameplay. I really enjoyed the automatic firing which allowed me to focus more on dodging asteroids and navigating the level rather than specifically aiming for a target. The power ups were a really welcome addition and actually gave me an incentive to move around rather than sitting still and sniping. I had a lot of fun with Vector Fight and enjoyed it even more than the original Asteroids.
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HanClinto
This was one of the better Asteroids clones, with a get set of controls that felt quite solid. The bonuses and power-ups were great, though after a while it seemed that the G upgrades stopped giving me speed increases — they max out? The game got kind of hectic up at that point, and a level progression could have helped break up the monotony.
The graphics, collisions, and controls were all top notch. Loved the visuals, and the random asteroid generator worked flawlessly. I liked how you got rid of the fire button, and just left it on all the time — that small change somehow made it feel more casual and easier to play.
Fantastic job in such a small space, definitely enjoyed the game, and respect the implementation!
March 14th, 2009 at 6:56 am