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4k Flash: Rocket Santa

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Author’s Readme

ROCKETSANTA 4K

programming & design by: Milen (aka bLaf) blaffix@gmail.com Santa graphics by: Nikola (aka NoName)

A simple game, which I didn’t have the time to fully finish.

The goal is to simply deliver the presents to the required place. Press to “shoot” a present. If it hits the right house(the one pointed by the arrows) you will receive a point.

The terrain and the houses are randomly generated and thus if you don’t like the current terrain restart the game to generate a new one.

Judge’s Comments

Michael: Your guess is as good as mine, people. This was supposed to be a game where, I assume, Santa flies over a city and drops presents for people. All I could get Santa to do was fly directly into the ground, throwing presents as he went. Something is broken here.

Chris: At first I thought it was lander because the controls were so ’slow’. Turns out you must deliver presents. The controls really make this hard to like, because Santa on a rocket should be zooming around.

Panayoti: Non-intuitive gameplay combined with buggy controls makes for a bad match. I eventually figured out what I was supposed to be doing it never transcended basic frustration.

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1 Comments


  1. HanClinto

    Hilarious concept of a game. :) The particle effects and the physics of throwing the presents were nice touches — I really liked how the presents were thrown with my ship’s momentum added to theirs.

    I found myself wanting to buzz the houses and make daring present-chimney-slam-dunks. :) A bit more work on the controls, a level-based countdown timer, and penalties for missed shots would have made this an excellent game.

    Thanks for your entry — it was fun to play!


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