4k Flash: Mine-X 4k
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Author’s Readme
Mine-X 4K is an Asteroids / Geometry Wars variant. I know, not too original, but I attempted to squeeze as much in as possible. The game is built completely in Actionscript with no external assets. It employs a completely blit game screen and pixel perfect collision detection.
Instructions: Zoom around the 360 degree scrolling play field, Asteroids style, and blast all of the fast moving mines in each sector. Use the radar screen to see the entire sector. You can even use it to blast mines off screen. All of the enemy, missiles and particles are also displayed on the radar. You only get one ship, so be very careful.
Keys: Arrows to move (rotate left and right and thrust with up) and space bar fires.
Compilation: Included is the Flash Develop project to compile. The project should be usable out of the box, but if you need to re-compile with your own project and just the main.as class, you will need to add
-raw-metadata “
To the compiler options to ensure that it stays under 4K.
Obviously, please let me know if you can’t get it to compile under 4K
The source is freely available for distribution.
Game by: Jeff Fulton jeff@8bitrocket.com www.8bitrocket.com
Judge’s Comments
Michael: This title impressed me. There’s a great glow applied to all the graphics and the particle effects are pretty solid as well. The large mini-map the right is a great inclusion as well. The gameplay is an asteroids variant, but I wanted to see more of a progression in terms of difficulty. I was basically able to just sit in the middle and spin. The only variation level to level seemed to be the color of the enemies.
Chris: Clean style, time tested game mechanic. Enjoyed the bouncy walls instead of wrap around. Wish you had done something special to make this game unique, plus the bullets should’ve had the players velocity added to them.
Panayoti: Another geometry wars inspired game. The game is well executed and is pretty. I wish that my missiles inherited my velocity when I was flying so that I could actually fire in the direction I was accelerating. It’s fun but also quite hard. I was a little sad when I realized the best strategy was simply to sit still and snipe using the minimap.
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Carsten Berggreen
It’s nice what you have managed to squeeze out of 4KB – really! But the game idea of a bouncing wall, makes the game too easy. ofcause the “fireing speed” as you mention is a “bug” to the gameplay, but – besides that, if I quickly go to the nearest corner and stay there – it’s pretty easy to just stick with that corner and shoot in the direction the radars shows incomming boogies.
)
Nice try though… really, my experience with gamedevelopment goes back to the old Commodore days in the 1988-1992 days. I love to read these nice articles about what direction actionsscript takes the developers. Its a nice platform with a lot of unused power! Most people dont spend this much time as you guys trying to figure out how to “break certain limits”… thumbs up for that piece of work mates!
Regards, Carsten Berggreen Denmark
March 23rd, 2009 at 3:58 pm