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4k Flash: Gompers

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Author’s Readme

GAMEPLAY You play a golden mermaid who is fighting off incoming cruise ships The character follows the cursor, the ships follow your character Clicking the mouse launches a harpoon. If the harpoon hits a ship while in flight, it damages the ship You have a finite number of harpoons. You have to retrieve your spent harpoons in order to use them again If you collide with a ship, the ship capsizes, and you lose 10% of your life Obstacles slow you down, and slow down the ships. Obstacles include: capsized ships and your seaweed net in the center of the screen Each level spawns ships, the number of which is equal to the level number (3 ships in level 3) Each level the ships get a little bigger, a little faster, and a little stronger (can handle more harpoon strikes) Each level you get one additional harpoon. If your health is below 100%, you get a 10% boost in health each level. The first few levels are intended to get the player familiar with the mechanics, later on the strategy involves trapping the oncoming ships amongst the seaweed and capsized ships

Coded in Flash, AS 2.0

This code is not special, but is open to be published or used by whomever wants to. (fly little bird, fly!)

http://skeptictank.net/games

Judge’s Comments

Michael: So… you’re a… guy? And you’re shooting… cruise ships? Sometimes you can shoot something at them… and sometimes you just run into them and sink them. So… you’re a giant guy? I don’t know. There’s a checkered spot in the middle that you start on. That’s about all I got. This one is pretty baffling.

Chris: Weird one, at first I thought it was a little too simple, but the mechanics shined at later levels. Interesting.

Panayoti: The gameplay itself wasn’t especially engaging, but I really liked how the red line across the ship’s bow was decorative, but also functional. Needing to retrieve my shots was a fun idea.

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1 Comments


  1. HanClinto

    Neat little game! I really like the balance of the different game elements — the fact that you (and the ships) move slower over the seaweed and the previous wrecks is a really neat mechanic, that provides a convenient and simple way of customizing the play field. The feel of the harpoons is quite nice, and I like retrieving them. I also like the artwork — nice and simple, and as Pany said, the red draft line on the ships was a really nice integration of art and conveying information. Fun little game!


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