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	<title>Comments on: An Episode with Playtesting</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/</link>
	<description>The art, science and business of independent game development</description>
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		<title>By: AP</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-5994</link>
		<dc:creator>AP</dc:creator>
		<pubDate>Fri, 14 Aug 2009 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-5994</guid>
		<description>&lt;p&gt;I do not know how to use Flex Educational. I am lost. I do not know what that has to do with you. Amazing work, though. If you could help me. My e-mail: antor_paul@yahoo.com. I like helping people, but here I know nothing. I&#039;m new to programming and only know about building web content so far, so fill me in please! I agree with Vlad. PS: Is your name based on Danny Phantom or is it real? If it&#039;s real, I like it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I do not know how to use Flex Educational. I am lost. I do not know what that has to do with you. Amazing work, though. If you could help me. My e-mail: <a href="mailto:antor_paul@yahoo.com">antor_paul@yahoo.com</a>. I like helping people, but here I know nothing. I&#8217;m new to programming and only know about building web content so far, so fill me in please! I agree with Vlad. PS: Is your name based on Danny Phantom or is it real? If it&#8217;s real, I like it.</p>]]></content:encoded>
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	<item>
		<title>By: A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-5504</link>
		<dc:creator>A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</dc:creator>
		<pubDate>Wed, 22 Jul 2009 17:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-5504</guid>
		<description>&lt;p&gt;[...] announced the results of their teaser level for Battalion: Skirmish. Apparently some gamers aren&#8217;t content with only one [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] announced the results of their teaser level for Battalion: Skirmish. Apparently some gamers aren&#8217;t content with only one [...]</p>]]></content:encoded>
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	<item>
		<title>By: Vlad</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4430</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Mon, 22 Jun 2009 14:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4430</guid>
		<description>&lt;p&gt;Flash gaming is clearly the fastest hit or miss game market there and gamers of free flash games want to put their hands on, play the game and move on. When of the very cool things you did with Nemesis was the tutorial and that explains it quite well: don&#039;t make something for simple reading and you&#039;ll do fine.&lt;/p&gt;

&lt;p&gt;Problem with the sneak peak is that no one is going for the description reading, the same way they don&#039;t want text tutorials. Your good will faced an expectation issue like you stated.&lt;/p&gt;

&lt;p&gt;Still, you are doing an amazing work, so this is just an episode, keep your chin up! :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Flash gaming is clearly the fastest hit or miss game market there and gamers of free flash games want to put their hands on, play the game and move on. When of the very cool things you did with Nemesis was the tutorial and that explains it quite well: don&#8217;t make something for simple reading and you&#8217;ll do fine.</p>

<p>Problem with the sneak peak is that no one is going for the description reading, the same way they don&#8217;t want text tutorials. Your good will faced an expectation issue like you stated.</p>

<p>Still, you are doing an amazing work, so this is just an episode, keep your chin up! <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: ickydime</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4234</link>
		<dc:creator>ickydime</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4234</guid>
		<description>&lt;p&gt;I got to admit I played it and at the end I had a WTF moment... but then took 5 seconds and figured out it was just a teaser.&lt;/p&gt;

&lt;p&gt;Its amazing how little people are willing to read (people includes me too, as seen from my WTF moment).  We (the basement and Squize) have a game in beta right now and I sent it to some friends.  You can throw or drop cards into their correct spots... Instructions page before you hit play clearly state this.  But in the Q/A afterwords only half the people realized you could throw. disappointing... but learned that next time in game instructions might be better.&lt;/p&gt;

&lt;p&gt;But in your case the glass is half full!  Million hits for a teaser is incredible.  And the people that complained about not enough levels obviously wanted more.  With that attitude, they shouldn&#039;t be turned away from trying the full version.  I know I&#039;ll be playing.  Congrats and great work.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I got to admit I played it and at the end I had a WTF moment&#8230; but then took 5 seconds and figured out it was just a teaser.</p>

<p>Its amazing how little people are willing to read (people includes me too, as seen from my WTF moment).  We (the basement and Squize) have a game in beta right now and I sent it to some friends.  You can throw or drop cards into their correct spots&#8230; Instructions page before you hit play clearly state this.  But in the Q/A afterwords only half the people realized you could throw. disappointing&#8230; but learned that next time in game instructions might be better.</p>

<p>But in your case the glass is half full!  Million hits for a teaser is incredible.  And the people that complained about not enough levels obviously wanted more.  With that attitude, they shouldn&#8217;t be turned away from trying the full version.  I know I&#8217;ll be playing.  Congrats and great work.</p>]]></content:encoded>
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	<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4162</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4162</guid>
		<description>&lt;p&gt;Enzo: I&#039;ve gotten burned with the downloadable market a few times so at this time, no I&#039;m not really considering downloadable. :)&lt;/p&gt;

&lt;p&gt;Regis: That is definitely true. That being said, being able to get a prototype in front of 200,000 people for some feedback is a reality in which all games are better as a result. I&#039;d like to think it is possible with the right amount of expectation management.&lt;/p&gt;

&lt;p&gt;Spud: True dat.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Enzo: I&#8217;ve gotten burned with the downloadable market a few times so at this time, no I&#8217;m not really considering downloadable. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<p>Regis: That is definitely true. That being said, being able to get a prototype in front of 200,000 people for some feedback is a reality in which all games are better as a result. I&#8217;d like to think it is possible with the right amount of expectation management.</p>

<p>Spud: True dat.</p>]]></content:encoded>
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	<item>
		<title>By: Enzo</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4156</link>
		<dc:creator>Enzo</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4156</guid>
		<description>&lt;p&gt;After reading your post I&#039;m left with the impression that game descriptions are mostly useful for SEO and not the gamers. I noticed on google webmaster tools that I ranked well for two games that are fairly old maybe its because I wrote good descriptions instead of taking them from mochi. BTW your game looks really good, have you thought of a downloadable as well?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>After reading your post I&#8217;m left with the impression that game descriptions are mostly useful for SEO and not the gamers. I noticed on google webmaster tools that I ranked well for two games that are fairly old maybe its because I wrote good descriptions instead of taking them from mochi. BTW your game looks really good, have you thought of a downloadable as well?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Regis</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4145</link>
		<dc:creator>Regis</dc:creator>
		<pubDate>Mon, 15 Jun 2009 13:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4145</guid>
		<description>&lt;p&gt;Gamers are junkies looking for a quick fix.  Beware!
People who are experienced in game testing provide MUCH more valuable input.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Gamers are junkies looking for a quick fix.  Beware!
People who are experienced in game testing provide MUCH more valuable input.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Spud</title>
		<link>http://www.gamepoetry.com/blog/2009/06/14/an-episode-with-playtesting/comment-page-1/#comment-4140</link>
		<dc:creator>Spud</dc:creator>
		<pubDate>Mon, 15 Jun 2009 09:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=572#comment-4140</guid>
		<description>&lt;p&gt;Regardless of how good your game is, kiddies on kongregate will dis your game just for the hell of it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Regardless of how good your game is, kiddies on kongregate will dis your game just for the hell of it.</p>]]></content:encoded>
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