<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Effective Problem Solving Through Showering</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/05/08/effective-problem-solving-through-showering/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/05/08/effective-problem-solving-through-showering/</link>
	<description>The art, science and business of independent game development</description>
	<lastBuildDate>Wed, 18 Aug 2010 06:06:21 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: EnzoGames</title>
		<link>http://www.gamepoetry.com/blog/2009/05/08/effective-problem-solving-through-showering/comment-page-1/#comment-2954</link>
		<dc:creator>EnzoGames</dc:creator>
		<pubDate>Sun, 10 May 2009 21:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=549#comment-2954</guid>
		<description>&lt;p&gt;I usually have those kind of moments when I&#039;m walking, and occasionally when I twirl in my chair. It&#039;s amazing how you can clear all the clutter away with a little distraction from your regular surroundings and focusing in on the problem.&lt;/p&gt;

&lt;p&gt;An example would be your post on copy pixels and bitmap rendering, I had always wanted to use dirty rects, so copy pixels really called to me, yet Bitmap was the answer to the performance problem I was having. I went for a walk and came back almost finished adding copy pixel when I realized you were offering two solution and I hadn&#039;t tried the other yet. The speed boost was increadible and made copy pixel look unnessasary.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I usually have those kind of moments when I&#8217;m walking, and occasionally when I twirl in my chair. It&#8217;s amazing how you can clear all the clutter away with a little distraction from your regular surroundings and focusing in on the problem.</p>

<p>An example would be your post on copy pixels and bitmap rendering, I had always wanted to use dirty rects, so copy pixels really called to me, yet Bitmap was the answer to the performance problem I was having. I went for a walk and came back almost finished adding copy pixel when I realized you were offering two solution and I hadn&#8217;t tried the other yet. The speed boost was increadible and made copy pixel look unnessasary.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: bas</title>
		<link>http://www.gamepoetry.com/blog/2009/05/08/effective-problem-solving-through-showering/comment-page-1/#comment-2909</link>
		<dc:creator>bas</dc:creator>
		<pubDate>Sat, 09 May 2009 16:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=549#comment-2909</guid>
		<description>&lt;p&gt;You&#039;re so right! In fact, I&#039;m actively using this phenomenon.&lt;/p&gt;

&lt;p&gt;In the morning before going to my day-job I NEED a shower or else I know feel shaggy all day. But the days I work at home I usually go straight to work after getting up ( my mind is still fresh at 7.30 ) and then after about two or three hours ( or whenever I get stuck ) I hit the shower for some badly needed inspiration.&lt;/p&gt;

&lt;p&gt;Funny how in the end we&#039;re all instances of the same Human class :-)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You&#8217;re so right! In fact, I&#8217;m actively using this phenomenon.</p>

<p>In the morning before going to my day-job I NEED a shower or else I know feel shaggy all day. But the days I work at home I usually go straight to work after getting up ( my mind is still fresh at 7.30 ) and then after about two or three hours ( or whenever I get stuck ) I hit the shower for some badly needed inspiration.</p>

<p>Funny how in the end we&#8217;re all instances of the same Human class <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.203 seconds -->
