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	<title>Comments on: Making Money With Flash Game Development</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/</link>
	<description>The art, science and business of independent game development</description>
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		<title>By: The Flash Gaming Revolution - Game Devigner</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-5694</link>
		<dc:creator>The Flash Gaming Revolution - Game Devigner</dc:creator>
		<pubDate>Fri, 31 Jul 2009 14:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-5694</guid>
		<description>&lt;p&gt;[...] mere &#8220;hobbyists&#8221; and often marginalized to the point where many in the industry have to seek other work to sustain their passion for games. This letter was an attempt to shake up these developers, praise them, and to tell them to stop [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] mere &#8220;hobbyists&#8221; and often marginalized to the point where many in the industry have to seek other work to sustain their passion for games. This letter was an attempt to shake up these developers, praise them, and to tell them to stop [...]</p>]]></content:encoded>
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	<item>
		<title>By: EntropicOrder</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-3699</link>
		<dc:creator>EntropicOrder</dc:creator>
		<pubDate>Fri, 29 May 2009 20:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-3699</guid>
		<description>&lt;p&gt;Great article!  Thanks for sharing your income source percentages.  I just started doing Flash game contracting this year and I can already see how it could easily overtake all my license, sponsorship, and advertising revenue from last year combined.  Plus contract work can be a lot more straight-forward since a lot of the decisions have already been made, which like you said sucks a bit of the creativity out of it, but is also a nice change of pace from the grueling nature of simultaneously designing, programming, animating and marketing!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great article!  Thanks for sharing your income source percentages.  I just started doing Flash game contracting this year and I can already see how it could easily overtake all my license, sponsorship, and advertising revenue from last year combined.  Plus contract work can be a lot more straight-forward since a lot of the decisions have already been made, which like you said sucks a bit of the creativity out of it, but is also a nice change of pace from the grueling nature of simultaneously designing, programming, animating and marketing!</p>]]></content:encoded>
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		<title>By: Raking in the Dough - Game Devigner</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1988</link>
		<dc:creator>Raking in the Dough - Game Devigner</dc:creator>
		<pubDate>Tue, 14 Apr 2009 06:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1988</guid>
		<description>&lt;p&gt;[...] Urbansquall recently posted about his business model with how he makes money for his Flash Game Deve....  And oddly enough, he also states the same thing.  He makes the majority of his money in Licensing and in Contracting - not in advertising. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Urbansquall recently posted about his business model with how he makes money for his Flash Game Deve&#8230;.  And oddly enough, he also states the same thing.  He makes the majority of his money in Licensing and in Contracting &#8211; not in advertising. [...]</p>]]></content:encoded>
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		<title>By: rudy</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1915</link>
		<dc:creator>rudy</dc:creator>
		<pubDate>Sun, 12 Apr 2009 13:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1915</guid>
		<description>&lt;p&gt;ingame ads really really not worth it nowadays
only give less than 5% from my revenue at 2008 .
thanks for such great articles. Hope ur Battalion multiplayer would doing great with Kongregate.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>ingame ads really really not worth it nowadays
only give less than 5% from my revenue at 2008 .
thanks for such great articles. Hope ur Battalion multiplayer would doing great with Kongregate.</p>]]></content:encoded>
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		<title>By: Nate</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1779</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 09 Apr 2009 00:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1779</guid>
		<description>&lt;p&gt;Great article Pany!  Someday the dream of us being paid for our great game ideas without question will come!  ;-)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great article Pany!  Someday the dream of us being paid for our great game ideas without question will come!  <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Contracts vs sponsorship vs advertising vs sushi vs shovels : diffusion games: blog</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1649</link>
		<dc:creator>Contracts vs sponsorship vs advertising vs sushi vs shovels : diffusion games: blog</dc:creator>
		<pubDate>Mon, 06 Apr 2009 04:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1649</guid>
		<description>&lt;p&gt;[...] GamePoetry has a nice article up about making money in the Flash space, specifically discussing how contract work can be much more profitable than sponsorships an advertising. From my experience, I&#8217;d agree. We have been lucky enough to get to the point where some sponsors are paying us up-front for game, which is a nice luxury. Armor Wars was the first, and it&#8217;s gained a respectable (but not fantastic) 1 million plays to date. For us to have earned the same amount of money via advertising would have required at least 5-10 times the amount of plays, which is very difficult to achieve. It isn&#8217;t a perfect product, but I think there&#8217;s also a certain popularity ceiling to card games. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] GamePoetry has a nice article up about making money in the Flash space, specifically discussing how contract work can be much more profitable than sponsorships an advertising. From my experience, I&#8217;d agree. We have been lucky enough to get to the point where some sponsors are paying us up-front for game, which is a nice luxury. Armor Wars was the first, and it&#8217;s gained a respectable (but not fantastic) 1 million plays to date. For us to have earned the same amount of money via advertising would have required at least 5-10 times the amount of plays, which is very difficult to achieve. It isn&#8217;t a perfect product, but I think there&#8217;s also a certain popularity ceiling to card games. [...]</p>]]></content:encoded>
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		<title>By: Greg</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1617</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Sun, 05 Apr 2009 08:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1617</guid>
		<description>&lt;p&gt;Great article. I think the reason that in-game advertising gets so much attention is because of how accessible it is. Basically anyone can do it, which is definitely not true of contract work (sponsorships and licensing are between the two).&lt;/p&gt;

&lt;p&gt;I&#039;ve heard a lot of stories of developers who release a popular game that doesn&#039;t really earn them a lot of money, but it does help them get a few emails regarding contract work. From a purely financial standpoint, these are true success stories, but only in the same way that your favorite indie band signing onto a major record label and producing crappy pop music for millions of dollars is a success story.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great article. I think the reason that in-game advertising gets so much attention is because of how accessible it is. Basically anyone can do it, which is definitely not true of contract work (sponsorships and licensing are between the two).</p>

<p>I&#8217;ve heard a lot of stories of developers who release a popular game that doesn&#8217;t really earn them a lot of money, but it does help them get a few emails regarding contract work. From a purely financial standpoint, these are true success stories, but only in the same way that your favorite indie band signing onto a major record label and producing crappy pop music for millions of dollars is a success story.</p>]]></content:encoded>
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		<title>By: iopred</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1616</link>
		<dc:creator>iopred</dc:creator>
		<pubDate>Sun, 05 Apr 2009 08:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1616</guid>
		<description>&lt;p&gt;You mean I wont get rich from 10c CPMs? Why have I been lied to?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You mean I wont get rich from 10c CPMs? Why have I been lied to?</p>]]></content:encoded>
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		<title>By: YAYitsAndrew</title>
		<link>http://www.gamepoetry.com/blog/2009/04/03/making-money-with-flash-game-development/comment-page-1/#comment-1592</link>
		<dc:creator>YAYitsAndrew</dc:creator>
		<pubDate>Sat, 04 Apr 2009 08:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=498#comment-1592</guid>
		<description>&lt;p&gt;My name is YAYitsAndrew.
Contracting you kill my creativity.
Prepare to die.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My name is YAYitsAndrew.
Contracting you kill my creativity.
Prepare to die.</p>]]></content:encoded>
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