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	<title>Comments on: Tonypa Crunches Your Swf</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/</link>
	<description>The art, science and business of independent game development</description>
	<lastBuildDate>Wed, 18 Aug 2010 06:06:21 -0700</lastBuildDate>
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		<title>By: Richard Davey</title>
		<link>http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/comment-page-1/#comment-912</link>
		<dc:creator>Richard Davey</dc:creator>
		<pubDate>Mon, 23 Feb 2009 10:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=244#comment-912</guid>
		<description>&lt;p&gt;Sorry just wanted to add - the advice only works for un-typing ints (and probably Numbers and Booleans too). Un-typing TextFields or Bitmaps actually increases AS byte size!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Sorry just wanted to add &#8211; the advice only works for un-typing ints (and probably Numbers and Booleans too). Un-typing TextFields or Bitmaps actually increases AS byte size!</p>]]></content:encoded>
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		<title>By: Richard Davey</title>
		<link>http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/comment-page-1/#comment-911</link>
		<dc:creator>Richard Davey</dc:creator>
		<pubDate>Mon, 23 Feb 2009 10:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=244#comment-911</guid>
		<description>&lt;p&gt;Just like to add one thing about the un-typed variables suggestion: If they are global class vars then you need to un-type &lt;em&gt;all&lt;/em&gt; vars of the same type for it to work, otherwise in my testing you actually add bytes to your SWF. For example if you have 6 different &quot;ints&quot; and only un-type 5 of them, the final SWF will be larger! Not sure what is going on with that, but it consistently worked out that way in my tests. Un-typing ALL vars of the same type resulted in 1 byte saved (that&#039;s 1 byte overall, not 1 byte per var).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Just like to add one thing about the un-typed variables suggestion: If they are global class vars then you need to un-type <em>all</em> vars of the same type for it to work, otherwise in my testing you actually add bytes to your SWF. For example if you have 6 different &#8220;ints&#8221; and only un-type 5 of them, the final SWF will be larger! Not sure what is going on with that, but it consistently worked out that way in my tests. Un-typing ALL vars of the same type resulted in 1 byte saved (that&#8217;s 1 byte overall, not 1 byte per var).</p>]]></content:encoded>
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		<title>By: FreelanceFlashGames</title>
		<link>http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/comment-page-1/#comment-644</link>
		<dc:creator>FreelanceFlashGames</dc:creator>
		<pubDate>Tue, 10 Feb 2009 00:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=244#comment-644</guid>
		<description>&lt;p&gt;This is some interesting stuff. I didn&#039;t know embeddable fonts could take up so much memory. I won&#039;t be participating in the contest, but it should be interesting to see what games developers can come up with.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This is some interesting stuff. I didn&#8217;t know embeddable fonts could take up so much memory. I won&#8217;t be participating in the contest, but it should be interesting to see what games developers can come up with.</p>]]></content:encoded>
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	<item>
		<title>By: ickydime</title>
		<link>http://www.gamepoetry.com/blog/2009/02/09/tonypa-crunches-your-swf/comment-page-1/#comment-638</link>
		<dc:creator>ickydime</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=244#comment-638</guid>
		<description>&lt;p&gt;Wow, would never have guessed that an untyped variable would take up less memory. Interesting...&lt;/p&gt;

&lt;p&gt;And I agree, TonyPa&#039;s site was a huge inspiration when I was in college.  I spent hours looking over the Tutorials there as well as from Strille and eventually made an Isometric game to use as my portfolio...  good memories.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Wow, would never have guessed that an untyped variable would take up less memory. Interesting&#8230;</p>

<p>And I agree, TonyPa&#8217;s site was a huge inspiration when I was in college.  I spent hours looking over the Tutorials there as well as from Strille and eventually made an Isometric game to use as my portfolio&#8230;  good memories.</p>]]></content:encoded>
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