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	<title>Comments on: A Flash 4k Game Competition</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/</link>
	<description>The art, science and business of independent game development</description>
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		<item>
		<title>By: Okey</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-3971</link>
		<dc:creator>Okey</dc:creator>
		<pubDate>Mon, 08 Jun 2009 21:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-3971</guid>
		<description>&lt;p&gt;Thank you very good&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you very good</p>]]></content:encoded>
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	<item>
		<title>By: Flash Oyunlar</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-2044</link>
		<dc:creator>Flash Oyunlar</dc:creator>
		<pubDate>Wed, 15 Apr 2009 15:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-2044</guid>
		<description>&lt;p&gt;Anyways it seems I will pass first one as it is possible that field of possibilities could end up being very big and as a result gap of quality of entries could be as big…&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Anyways it seems I will pass first one as it is possible that field of possibilities could end up being very big and as a result gap of quality of entries could be as big…</p>]]></content:encoded>
	</item>
	<item>
		<title>By: a-steroids4k &#124; prototyprally</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-1146</link>
		<dc:creator>a-steroids4k &#124; prototyprally</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-1146</guid>
		<description>&lt;p&gt;[...] So, here it is, the full 4089 bytes of it, a-steroids4k for the gamepoetry 4k flash game compo. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] So, here it is, the full 4089 bytes of it, a-steroids4k for the gamepoetry 4k flash game compo. [...]</p>]]></content:encoded>
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	<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-589</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Fri, 06 Feb 2009 16:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-589</guid>
		<description>&lt;p&gt;It&#039;s official: http://www.gamepoetry.com/blog/2009/02/06/flash-4k-game-competition-prizes-and-rules/&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It&#8217;s official: <a href="http://www.gamepoetry.com/blog/2009/02/06/flash-4k-game-competition-prizes-and-rules/" rel="nofollow">http://www.gamepoetry.com/blog/2009/02/06/flash-4k-game-competition-prizes-and-rules/</a></p>]]></content:encoded>
	</item>
	<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-578</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-578</guid>
		<description>&lt;p&gt;As a part of the submission process, I&#039;m going to be asking competitors for suggestions for prizes for the next competition, but for this one, I&#039;ve already settled on something I&#039;m happy with.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>As a part of the submission process, I&#8217;m going to be asking competitors for suggestions for prizes for the next competition, but for this one, I&#8217;ve already settled on something I&#8217;m happy with.</p>]]></content:encoded>
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		<title>By: filipp8</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-574</link>
		<dc:creator>filipp8</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-574</guid>
		<description>&lt;p&gt;as i said on fk:
what about giving useful programs in the flash development affair instead of games?
i. e. you can give some swf encryption tool, or northcode swf studio...
just an idea 
my game is ready...&lt;/p&gt;
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		<content:encoded><![CDATA[<p>as i said on fk:
what about giving useful programs in the flash development affair instead of games?
i. e. you can give some swf encryption tool, or northcode swf studio&#8230;
just an idea 
my game is ready&#8230;</p>]]></content:encoded>
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		<title>By: BedroomLab &#187; Shoot &#8216;Em Up Game in under 4Kb</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-561</link>
		<dc:creator>BedroomLab &#187; Shoot &#8216;Em Up Game in under 4Kb</dc:creator>
		<pubDate>Wed, 04 Feb 2009 04:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-561</guid>
		<description>&lt;p&gt;[...] talk of a competition to make a Flash game in under 4Kb (link). So I thought I&#8217;d have a go. This is what I managed to create in about 4 hours. It&#8217;s [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] talk of a competition to make a Flash game in under 4Kb (link). So I thought I&#8217;d have a go. This is what I managed to create in about 4 hours. It&#8217;s [...]</p>]]></content:encoded>
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	<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-560</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Wed, 04 Feb 2009 04:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-560</guid>
		<description>&lt;p&gt;4096 bytes is the precise limit.&lt;/p&gt;

&lt;p&gt;Ric, I&#039;m not going to look at that game because I want to keep things anonymous. When the submission page goes up, be sure to use that. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>4096 bytes is the precise limit.</p>

<p>Ric, I&#8217;m not going to look at that game because I want to keep things anonymous. When the submission page goes up, be sure to use that. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Ric Moore</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-559</link>
		<dc:creator>Ric Moore</dc:creator>
		<pubDate>Wed, 04 Feb 2009 04:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-559</guid>
		<description>&lt;p&gt;Allow me to get the ball rolling. It&#039;s not as impressive as that Left 4K Dead but here&#039;s my entry:&lt;/p&gt;

&lt;p&gt;http://www.bedroomlab.com/games/4k/&lt;/p&gt;

&lt;p&gt;It&#039;s an R-Type style shoot em up in a mere 4080 bytes.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Allow me to get the ball rolling. It&#8217;s not as impressive as that Left 4K Dead but here&#8217;s my entry:</p>

<p><a href="http://www.bedroomlab.com/games/4k/" rel="nofollow">http://www.bedroomlab.com/games/4k/</a></p>

<p>It&#8217;s an R-Type style shoot em up in a mere 4080 bytes.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ric Moore</title>
		<link>http://www.gamepoetry.com/blog/2009/01/30/a-flash-4k-game-competition/comment-page-1/#comment-558</link>
		<dc:creator>Ric Moore</dc:creator>
		<pubDate>Wed, 04 Feb 2009 03:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=162#comment-558</guid>
		<description>&lt;p&gt;Can we be very exact about this - 4Kb = 4096 bytes. That should be the precise limit?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Can we be very exact about this &#8211; 4Kb = 4096 bytes. That should be the precise limit?</p>]]></content:encoded>
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