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	<title>Comments on: A New Paradigm for Muting</title>
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	<link>http://www.gamepoetry.com/blog/2009/01/09/a-new-paradigm-for-muting/</link>
	<description>The art, science and business of independent game development</description>
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		<title>By: Lysis</title>
		<link>http://www.gamepoetry.com/blog/2009/01/09/a-new-paradigm-for-muting/comment-page-1/#comment-928</link>
		<dc:creator>Lysis</dc:creator>
		<pubDate>Tue, 24 Feb 2009 23:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=138#comment-928</guid>
		<description>&lt;p&gt;It&#039;s interesting that you think this is revolutionary - I&#039;ve been doing this since my first game in Flash (&#039;Big Fish&#039;, see my website if you don&#039;t believe me). It just seemed to be the obvious thing to do. I suppose I wasn&#039;t particularly burdened by a weight of convention, though.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It&#8217;s interesting that you think this is revolutionary &#8211; I&#8217;ve been doing this since my first game in Flash (&#8217;Big Fish&#8217;, see my website if you don&#8217;t believe me). It just seemed to be the obvious thing to do. I suppose I wasn&#8217;t particularly burdened by a weight of convention, though.</p>]]></content:encoded>
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		<title>By: Squize</title>
		<link>http://www.gamepoetry.com/blog/2009/01/09/a-new-paradigm-for-muting/comment-page-1/#comment-360</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Mon, 19 Jan 2009 16:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=138#comment-360</guid>
		<description>&lt;p&gt;First time I saw that was the excellent Rick Dangerous port, and it blew me away. It&#039;s so obvious and yet totally overlooked ( I did use it for a while, then stopped, I think possibly when I went over to as2 and everything became more difficult for a while ).&lt;/p&gt;

&lt;p&gt;Funny how even the best of habits can slip.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>First time I saw that was the excellent Rick Dangerous port, and it blew me away. It&#8217;s so obvious and yet totally overlooked ( I did use it for a while, then stopped, I think possibly when I went over to as2 and everything became more difficult for a while ).</p>

<p>Funny how even the best of habits can slip.</p>]]></content:encoded>
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		<title>By: M0RPh1N3</title>
		<link>http://www.gamepoetry.com/blog/2009/01/09/a-new-paradigm-for-muting/comment-page-1/#comment-311</link>
		<dc:creator>M0RPh1N3</dc:creator>
		<pubDate>Sat, 10 Jan 2009 10:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=138#comment-311</guid>
		<description>&lt;p&gt;This is probably the cleanest game I have played. I think hiding all those gaudy buttons really helped. I like to have room to &quot;Play&quot; without having to dodge a less useful part of the interface.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>This is probably the cleanest game I have played. I think hiding all those gaudy buttons really helped. I like to have room to &#8220;Play&#8221; without having to dodge a less useful part of the interface.</p>]]></content:encoded>
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