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	<title>Comments on: Maximizing Efficiency By Taking Breaks</title>
	<atom:link href="http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/</link>
	<description>The art, science and business of independent game development</description>
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		<title>By: Michael</title>
		<link>http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/comment-page-1/#comment-451</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 29 Jan 2009 02:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=131#comment-451</guid>
		<description>&lt;p&gt;My introduction to programming coincided with the 2 years of my life that I considered myself to be a smoker.  I absolutely loved every cigarette... but that&#039;s another story :)&lt;/p&gt;

&lt;p&gt;Every hour or two, as you do, I would step out onto my balcony for a deep breath of smoke-infused serenity and I often found that I returned having solved the problem at hand.&lt;/p&gt;

&lt;p&gt;I put this down to actually trying to solve the problem without the distraction of the keyboard.  We often try a trial-and-error approach to fixing things... when you&#039;re forced to step away, the real problem presents itself and the path to the solution becomes much clearer.&lt;/p&gt;

&lt;p&gt;Whilst I don&#039;t endorse smoking (or do I?!?!) I do miss those nicotine-inspired moments of clarity.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>My introduction to programming coincided with the 2 years of my life that I considered myself to be a smoker.  I absolutely loved every cigarette&#8230; but that&#8217;s another story <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<p>Every hour or two, as you do, I would step out onto my balcony for a deep breath of smoke-infused serenity and I often found that I returned having solved the problem at hand.</p>

<p>I put this down to actually trying to solve the problem without the distraction of the keyboard.  We often try a trial-and-error approach to fixing things&#8230; when you&#8217;re forced to step away, the real problem presents itself and the path to the solution becomes much clearer.</p>

<p>Whilst I don&#8217;t endorse smoking (or do I?!?!) I do miss those nicotine-inspired moments of clarity.</p>]]></content:encoded>
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		<title>By: M0RPh1n3</title>
		<link>http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/comment-page-1/#comment-309</link>
		<dc:creator>M0RPh1n3</dc:creator>
		<pubDate>Sat, 10 Jan 2009 10:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=131#comment-309</guid>
		<description>&lt;p&gt;I think I butt my head against that wall often. Anytime I spend more than 10-15 minutes on a bug I&#039;ve run across I drop out and go say hi to the wife or a friend for a bit. Almost 100% of the time I fix the issue within minutes of returning.&lt;/p&gt;

&lt;p&gt;I agree with Michael. When I was younger I used to stop and play a game or something. Taking a break had never helped me until I started actually leaving the room and doing something completely different.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think I butt my head against that wall often. Anytime I spend more than 10-15 minutes on a bug I&#8217;ve run across I drop out and go say hi to the wife or a friend for a bit. Almost 100% of the time I fix the issue within minutes of returning.</p>

<p>I agree with Michael. When I was younger I used to stop and play a game or something. Taking a break had never helped me until I started actually leaving the room and doing something completely different.</p>]]></content:encoded>
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		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/comment-page-1/#comment-273</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Sun, 04 Jan 2009 20:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=131#comment-273</guid>
		<description>&lt;p&gt;A very important point, Michael. I totally agree.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>A very important point, Michael. I totally agree.</p>]]></content:encoded>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamepoetry.com/blog/2009/01/02/maximizing-efficiency-by-taking-breaks/comment-page-1/#comment-263</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Sat, 03 Jan 2009 00:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/blog/?p=131#comment-263</guid>
		<description>&lt;p&gt;So true! Though I think it matters what exactly you do on your break. I&#039;ve found that, for me, going for a walk (or just pacing about) works best; I don&#039;t think I&#039;ve ever had a breakthrough after sitting in front of the TV.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>So true! Though I think it matters what exactly you do on your break. I&#8217;ve found that, for me, going for a walk (or just pacing about) works best; I don&#8217;t think I&#8217;ve ever had a breakthrough after sitting in front of the TV.</p>]]></content:encoded>
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