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	<title>Comments on: The Last Preloader You&#8217;ll Ever Need, Really</title>
	<atom:link href="http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/</link>
	<description>The art, science and business of independent game development</description>
	<lastBuildDate>Sun, 25 Jul 2010 17:51:13 -0700</lastBuildDate>
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		<item>
		<title>By: Press Play On Tape&#8230;</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-10969</link>
		<dc:creator>Press Play On Tape&#8230;</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-10969</guid>
		<description>&lt;p&gt;[...] preloaders I use a slightly modified version of the Urbansquall preloader described in this Game Poetry blog article. I&#8217;ve added a minimum display time to their code to ensure that, even if the SWF loads [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] preloaders I use a slightly modified version of the Urbansquall preloader described in this Game Poetry blog article. I&#8217;ve added a minimum display time to their code to ensure that, even if the SWF loads [...]</p>]]></content:encoded>
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	<item>
		<title>By: Why you should use Flex and Flash Together &#124; Internet Superstars</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-7324</link>
		<dc:creator>Why you should use Flex and Flash Together &#124; Internet Superstars</dc:creator>
		<pubDate>Thu, 01 Oct 2009 02:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-7324</guid>
		<description>&lt;p&gt;[...] you&#8217;ll need to code a new preloader. Urban Squall has the best article I&#8217;ve found to do this.  They&#8217;ve been kind enough to provide you [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;ll need to code a new preloader. Urban Squall has the best article I&#8217;ve found to do this.  They&#8217;ve been kind enough to provide you [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: brunushky</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-5967</link>
		<dc:creator>brunushky</dc:creator>
		<pubDate>Wed, 12 Aug 2009 22:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-5967</guid>
		<description>&lt;p&gt;Just for for people asking about &quot;-frame start Main&quot;, this options is available if you create your proyect with the preload option... In FD3 just creat a new &quot;AS3 project with preloader&quot;... I guest that this option is there since version FD2... 
anyway you can add it by hand, like some guys did here.&lt;/p&gt;

&lt;p&gt;Greetings&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Just for for people asking about &#8220;-frame start Main&#8221;, this options is available if you create your proyect with the preload option&#8230; In FD3 just creat a new &#8220;AS3 project with preloader&#8221;&#8230; I guest that this option is there since version FD2&#8230; 
anyway you can add it by hand, like some guys did here.</p>

<p>Greetings</p>]]></content:encoded>
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	<item>
		<title>By: lukewarmsteak</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-5185</link>
		<dc:creator>lukewarmsteak</dc:creator>
		<pubDate>Sat, 11 Jul 2009 12:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-5185</guid>
		<description>&lt;p&gt;so you went from not needing to use flex in your first example... to now needing to use flash develop in your second?? what gives i&#039;m just using plain old AS3 here...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>so you went from not needing to use flex in your first example&#8230; to now needing to use flash develop in your second?? what gives i&#8217;m just using plain old AS3 here&#8230;</p>]]></content:encoded>
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	<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-4206</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-4206</guid>
		<description>&lt;p&gt;That is like the opposite of what should happen. Want to give us a URL we can look at?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>That is like the opposite of what should happen. Want to give us a URL we can look at?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: iCe</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-4203</link>
		<dc:creator>iCe</dc:creator>
		<pubDate>Tue, 16 Jun 2009 23:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-4203</guid>
		<description>&lt;p&gt;hey guys, thanks for the nice tutorial,
seems to be the only working one for as projects.&lt;/p&gt;

&lt;p&gt;I still didnt get it to fully work.
When I run my application in flex the preloader works fine,
but on the webserver it simply doenst appear..
any hints?!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>hey guys, thanks for the nice tutorial,
seems to be the only working one for as projects.</p>

<p>I still didnt get it to fully work.
When I run my application in flex the preloader works fine,
but on the webserver it simply doenst appear..
any hints?!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: dVyper</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-3061</link>
		<dc:creator>dVyper</dc:creator>
		<pubDate>Wed, 13 May 2009 12:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-3061</guid>
		<description>&lt;p&gt;An excellent set of classes. This has helped me enormously! Thank you very much!&lt;/p&gt;

&lt;p&gt;It should be added in the article that the compiler option &#039;-frame start [main class]&#039; needs to be included when using Flex Builder to make an AS3 project for this to work.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>An excellent set of classes. This has helped me enormously! Thank you very much!</p>

<p>It should be added in the article that the compiler option &#8216;-frame start [main class]&#8216; needs to be included when using Flex Builder to make an AS3 project for this to work.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Seven Common Flash Game Complaints (and How to Avoid Them) &#124; Michael James Williams</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-1891</link>
		<dc:creator>Seven Common Flash Game Complaints (and How to Avoid Them) &#124; Michael James Williams</dc:creator>
		<pubDate>Sat, 11 Apr 2009 23:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-1891</guid>
		<description>&lt;p&gt;[...] you&#8217;re using Flex, check out The Last Preloader You&#8217;ll Ever Need, Really, at [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re using Flex, check out The Last Preloader You&#8217;ll Ever Need, Really, at [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Tayfun</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-1131</link>
		<dc:creator>Tayfun</dc:creator>
		<pubDate>Tue, 10 Mar 2009 10:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-1131</guid>
		<description>&lt;p&gt;Thanks, I&#039;ve been searching so long for a decent tutorial. This helps alot.&lt;/p&gt;

&lt;p&gt;Also had to add the compiler-option, which is added automatically btw., if you open an AS3 Project with Preloader in FD 3.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ve been searching so long for a decent tutorial. This helps alot.</p>

<p>Also had to add the compiler-option, which is added automatically btw., if you open an AS3 Project with Preloader in FD 3.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: jgoware</title>
		<link>http://www.gamepoetry.com/blog/2008/10/05/the-last-preloader-youll-ever-need-really/comment-page-1/#comment-948</link>
		<dc:creator>jgoware</dc:creator>
		<pubDate>Fri, 27 Feb 2009 06:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/05/the-last-preloader-youll-ever-need-really/#comment-948</guid>
		<description>&lt;p&gt;YES! Worked like a charm after I added &quot;-frame start Main&quot; to the compiler options. So elegant and easy to use. Thanks for sharing the code!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>YES! Worked like a charm after I added &#8220;-frame start Main&#8221; to the compiler options. So elegant and easy to use. Thanks for sharing the code!</p>]]></content:encoded>
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