<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Designing Cooperative Games: Dealing with Player Death</title>
	<atom:link href="http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/</link>
	<description>The art, science and business of independent game development</description>
	<lastBuildDate>Wed, 18 Aug 2010 06:06:21 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: urbansquall</title>
		<link>http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/comment-page-1/#comment-258</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Fri, 02 Jan 2009 05:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/03/designing-cooperative-games-dealing-with-player-death/#comment-258</guid>
		<description>&lt;p&gt;I think Left 4 Dead will help nudge things further in that direction, but I think the momentum is already there. I believe we&#039;re well in the middle of a general shift from competitively focused multiplayer gaming to cooperative multiplayer gaming. There will always be a place for competitive multiplayer, but I think most gamers want to play with their friends, not against them.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think Left 4 Dead will help nudge things further in that direction, but I think the momentum is already there. I believe we&#8217;re well in the middle of a general shift from competitively focused multiplayer gaming to cooperative multiplayer gaming. There will always be a place for competitive multiplayer, but I think most gamers want to play with their friends, not against them.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/comment-page-1/#comment-257</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Fri, 02 Jan 2009 01:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/03/designing-cooperative-games-dealing-with-player-death/#comment-257</guid>
		<description>&lt;p&gt;Good read! Do you think that Left 4 Dead will spell a resurgence in co-op gaming? Can we expect to see more and more games evolving the concept? Or was that a one-off, even as successful as it and Valve are?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Good read! Do you think that Left 4 Dead will spell a resurgence in co-op gaming? Can we expect to see more and more games evolving the concept? Or was that a one-off, even as successful as it and Valve are?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Panayoti</title>
		<link>http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/comment-page-1/#comment-53</link>
		<dc:creator>Panayoti</dc:creator>
		<pubDate>Sat, 04 Oct 2008 18:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/03/designing-cooperative-games-dealing-with-player-death/#comment-53</guid>
		<description>&lt;p&gt;Another vote for Baldur&#039;s Gate. :) Oh boy.. I remember my buddy and I popped that in and didn&#039;t stop playing till it was finished. The sun went down and came back up in that time. :)&lt;/p&gt;

&lt;p&gt;The unified player in Starcraft certainly introduced some interesting team dynamics, particularly when their were disagreements about the allocation of resources and assets and team effectiveness broke down. Good times.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Another vote for Baldur&#8217;s Gate. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Oh boy.. I remember my buddy and I popped that in and didn&#8217;t stop playing till it was finished. The sun went down and came back up in that time. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<p>The unified player in Starcraft certainly introduced some interesting team dynamics, particularly when their were disagreements about the allocation of resources and assets and team effectiveness broke down. Good times.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: NickZA</title>
		<link>http://www.gamepoetry.com/blog/2008/10/03/designing-cooperative-games-dealing-with-player-death/comment-page-1/#comment-52</link>
		<dc:creator>NickZA</dc:creator>
		<pubDate>Sat, 04 Oct 2008 18:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/10/03/designing-cooperative-games-dealing-with-player-death/#comment-52</guid>
		<description>&lt;p&gt;Some respectable ideas there, and I agree wholeheartedly, having been over the &quot;death and cooperation&quot; theme late last year while working on one my larger game designs.&lt;/p&gt;

&lt;p&gt;I&#039;ve always felt that cooperative multiplayer has brought me far more joy in social gaming, whether the awesomeness that was Gauntlet, the furious combat of Doom, or, perhapsmy favourite, the co-adventuring of RPGs like Baldur&#039;s Gate, Neverwinter Nights, Diablo and Sacred, and even simpler games like MAngband and Demise. On the RTS side, in line with what you are saying in your article, I found the &quot;unified player&quot; co-op in Starcraft to be more fun than the team-based co-op -- I think it is more interesting when your fellow player&#039;s blood is &lt;em&gt;your&lt;/em&gt; blood.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Some respectable ideas there, and I agree wholeheartedly, having been over the &#8220;death and cooperation&#8221; theme late last year while working on one my larger game designs.</p>

<p>I&#8217;ve always felt that cooperative multiplayer has brought me far more joy in social gaming, whether the awesomeness that was Gauntlet, the furious combat of Doom, or, perhapsmy favourite, the co-adventuring of RPGs like Baldur&#8217;s Gate, Neverwinter Nights, Diablo and Sacred, and even simpler games like MAngband and Demise. On the RTS side, in line with what you are saying in your article, I found the &#8220;unified player&#8221; co-op in Starcraft to be more fun than the team-based co-op &#8212; I think it is more interesting when your fellow player&#8217;s blood is <em>your</em> blood.</p>]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.667 seconds -->
