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	<title>Comments on: Striving for an Invisible Control Scheme</title>
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	<link>http://www.gamepoetry.com/blog/2008/05/09/striving-for-an-invisible-control-scheme/</link>
	<description>The art, science and business of independent game development</description>
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		<title>By: bgates87</title>
		<link>http://www.gamepoetry.com/blog/2008/05/09/striving-for-an-invisible-control-scheme/comment-page-1/#comment-7276</link>
		<dc:creator>bgates87</dc:creator>
		<pubDate>Tue, 29 Sep 2009 03:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/05/09/striving-for-an-invisible-control-scheme/#comment-7276</guid>
		<description>&lt;p&gt;The best tip here is not to force the player to move their hands! It&#039;s especially annoying with keyboard-based control schemes that have a menu only accessible with the mouse. In my opinion that one factor is the difference between players playing your game for 5 minutes or 2 hours.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The best tip here is not to force the player to move their hands! It&#8217;s especially annoying with keyboard-based control schemes that have a menu only accessible with the mouse. In my opinion that one factor is the difference between players playing your game for 5 minutes or 2 hours.</p>]]></content:encoded>
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		<title>By: Panayoti</title>
		<link>http://www.gamepoetry.com/blog/2008/05/09/striving-for-an-invisible-control-scheme/comment-page-1/#comment-36</link>
		<dc:creator>Panayoti</dc:creator>
		<pubDate>Wed, 14 May 2008 20:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/05/09/striving-for-an-invisible-control-scheme/#comment-36</guid>
		<description>&lt;p&gt;I miss the old school QA/OP/Spacebar days from Double Dragon. ;)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I miss the old school QA/OP/Spacebar days from Double Dragon. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: WaruiTanuki</title>
		<link>http://www.gamepoetry.com/blog/2008/05/09/striving-for-an-invisible-control-scheme/comment-page-1/#comment-35</link>
		<dc:creator>WaruiTanuki</dc:creator>
		<pubDate>Wed, 14 May 2008 20:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamepoetry.com/wpress/2008/05/09/striving-for-an-invisible-control-scheme/#comment-35</guid>
		<description>&lt;p&gt;Poor ESDF gets no love. :(  Even though it&#039;s got a little nubby thing on the F and your hand goes there when you&#039;re typing.  Nice article, though.  People really do need to pay more attention to this.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Poor ESDF gets no love. <img src='http://www.gamepoetry.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   Even though it&#8217;s got a little nubby thing on the F and your hand goes there when you&#8217;re typing.  Nice article, though.  People really do need to pay more attention to this.</p>]]></content:encoded>
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