An Episode with Playtesting
Interactive Music Video
Simply breathtaking. [...]
My First Game Release Package
Urbansquall released recently Battalion: Skirmish, a one-level preview for its upcoming releases in the Battalion franchise (multiplayer, single-player and cooperative games are due to be released in frighteningly rap[...]
Pimping: Robo Riot on the iPhone and Battalion: Skirmish
It’s been a long week. We released our first iPhone game, a teaser level for the upcoming Battalion games and started the multiplayer beta test of Battalion: Arena. So, for today, all you get is some pimpage. [...]
Best Practices With Version Control
In the past, I’ve discussed the importance of using version control and also ways for structuring your subversion repository. Today, I’d like to cover an important best practices with version control whethe[...]
Featured -
An Episode with Playtesting
We’ve released a lot of games on several different portals so we’re quite experienced with the Greater Internet Bastard Theory and how it is prevalent amongst what seems like a significant portion of the Flash game playing community. Last month we launched a single-level teaser of the upcoming Battalion games, and I must say, even [...]
My First Game Release Package
Urbansquall released recently Battalion: Skirmish, a one-level preview for its upcoming releases in the Battalion franchise (multiplayer, single-player and cooperative games are due to be released in frighteningly rapid succession over the course of the summer). I had joined on as a producer at the final stages of Skirmish's lifespan, and was asked to assist in its general release to some of the major Flash game portals that Urbansquall releases at (Kongregate, Newgrounds, etc.). And here's what I learned.


